Cloud Rivers
The Map:![]() |
Author: LodeRunner | Map Size: 16*16 |
| E-mail: jakeperil@onemain.com | Wind Speed: 4500-5000 (+27 energy wind plant) | |
| World Type: Slate | Metal Extraction: 1.5-2.2 | |
| Tilesets: Slate | Moho Extraction: 9.9-13.2 | |
| Memory: 64+ (depends on unit limits) | Adv. Moho Extraction: 76.5-82.6 | |
| Skirmish AI: Custom: CloudRivers | Play Testing: 8 Player LAN Party | |
| Tools Used: Annihilator | Best Skirmish Mode: 3 AI's vs. You | |
| Best Multiplayer Mode: Minimum 4, Maximum 8 |
This map is based on Cavedog's Slate Tileset. All features and sections, and anything else are stock. The only custom thing here is the AI, which is included. This file is an HPI file in order to include the map and AI in one file which will work properly with TA (I tried a simple UFO file, but the AI wouldn't work). It's a medium sized map with extremely high winds. A wind generator will produce more energy than a Solar Plant will. There is plenty of surface metal, with extraction rates ranging from 1.5 to 2.2 for standard metal extractors and 9.9-13.2 for moho extractors. If you're using KTAU's Adv. Moho, you'll get rates from 76.5-82.6. The AI will attack within 15 minutes, and given enough time (about and hour of game time) will build nukes AND anti-nukes. Another thing of note, the gravity on this map is so high (280!) that Intimidators cannot shoot more than roughly one quarter of the way across the map, making it perfect for four players. You can run ten players, but players five and ten start right next to each other so they had better be allies. This is a map that you will love or hate really. The height mapping and terrain are intentionally designed to make moving ground forces a pain, because the movement AI for all units is pretty stupid. Airplanes are a safe bet. Missile and Laser based defenses will fare better than artillery, unless you use Intimidators and Buzzsaws for defense (the only way they can be used on this map).